Better Than Dice

Better Than Dice: Stats for RPGs.

Do you use random numbers in your game? Then you're probably using them in a naive way! Read this article and learn about the psychology of how humans perceive random numbers. Armed with this knowledge you'll be able to make better design decisions and better games. Being able ...

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Avoid Bush-like Quests

Structuring Quests for a computer roleplaying game.

Everyone loves finding interesting quests; they drive change in the world and progress the game. To make quests manageable there are few points to consider. A player can actively manage about three quests at once, with an excellent UI the player can perhaps manage up to ten. Anymore than ten ...

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How do Video Games Work? Basic Architecture.

The heart of all games.

How are games put together at a high level? How do they work? When starting out, it can be frustrating trying to find the answers to these questions. Game programming articles dive straight into talking about frameworks and programming languages; highlevel architecture is rarely discussed.

Let me tell you how ...

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