Skinner's Laws

Skinner's Laws.

B.F Skinner was the founder of behavioral pyschology and this article contains some laws he discovered. I think they're interesting in two ways when talking about game design.

  1. Applied to the player
  2. Applied to AI

When applying these rules to the player we can use them as rules ...

Click to read full article.

Completionism

Completion.

Video games are a young medium. We've barely started. Games haven't settled on any final form yet. They're still in a state of flux and maybe they always will be! As technology marches forward games change but certain ideas remain. Game mechanics are like the genes of ...

Click to read full article.

State Machines

State Machines.

Games are complex pieces of software. Several things are usually occurring at once on the screen and they all need their state tracking. A relatively new coder trying to write a game will invariably produce blobby, spaghetti code. This kind of code is problematic:

  1. It's hard to extend.
  2. It ...
Click to read full article.

Let Yourself Win

Let Yourself Win.

Do you ever beat yourself up because you think you're not working hard enough? Or feel you're not reaching the quality level you desire? You're not alone and you're not doing yourself any favors! Don't feel guilty, instead take action!

I'm sure you've ...

Click to read full article.

Corridors

Sci-fi corridor collection.

The internet is full of great resources for game developers. One of my favorites is this list of corridors from sci-fi movies.

You can see the full archive at the website here: Sci-fi Corridor Archive.

If you're going to make a 3d RPG or game in a space station ...

Click to read full article.