You've got the ideas, all you need is a little know how
Learn how to make this. Your world, your characters, your vision.
Let's get started!
I'm going to help you make your dream RPG. The book "How to Make an RPG" takes you from zero to a SNES-era RPG masterpiece.
What are you waiting for? Start creating today!
The package includes the digital book, over two-hundred example projects, over $2500 worth of art assets and full access to the C++ code for the underlying opensource engine.
All this for $46
Thirty day money-back guarantee.
Want to make your own SNES-style retro RPG but don't know where to start? This is the book for you! It takes you from nothing to a professionally finished RPG.
This is your chance to make your awesome idea a reality, stop watching from the sidelines and make it happen.
Go from displaying a single image, to an entire fantasy world. We'll cover the three pillars of RPGs; exploration, combat and questing.
The boring stuff is taken care of so you can concentrate on making an RPG, not writing boilerplate code for communicating with your graphics card or kerning fonts correctly. A fast game engine is provided, including the source. If you want dig into the hardcore C++ code and tweak it - you can! Everything you make, you own; to sell or giveaway as you wish - it's yours - go wild!
You'll learn the fundamentals - After reading the book, you'll be able apply the lessons to any platform or language. The book uses Lua code; the game industry standard scripting language. In fact, we'll be using a special version called LuaJIT which is tuned for speed. Lua is elegant, extremely fast and quick to learn. Games from Fable to World of Warcraft use it, with good reason.
Everybody has a story they need to to tell.This book will help you to tell yours.
You've played SNES-era RPGs like Final Fantasy 6, Chrono Trigger, Secret Of Mana, Phantasy Star and I'm sure you've thought "This would be better if...". With this book you'll be able to act on that thought and create your own worlds, characters and epic plots.
If you ever wanted to make an RPG you should. Do you want to passively play RPGs, or do you want to create one? Make your own original piece of work, your own take on the RPG - it would be a shame if you never gave it a go!
Here is the table of contents. Only major headings are shown.
In addition to the text you'll also recieve:
The book is divided into three main sections; Exploration, Combat and Quests. These instruct you how to build RPG systems from the ground up. Once you understand the content you can use this knowledge for _any_ engine in the future.
Learn where RPGs came from and how H.P. Lovecraft was involved!
Discover the correct mindset and philosophy to develop games to completion. Are you endlessly starting but never finishing projects? This section will help.
A brief introduction to the engine we'll use. It's clear, clean and allows rapid development.
The player is trapped in a dungeon. Part of the mini-RPG you'll create at the end of this section.
This chapter ends with a small demo. We'll create a mini-RPG with cutscenes, dialog, puzzles and a bit of intrigue!
The player stands outside the combat arena, preparing for battle. Part of the mini-RPG you'll create at the end of this section.
This chapter ends with a small demo. The player is outside a grand arena. He can recruit characters, find items and battle his way through each round of the arena until he reaches the dangerous boss monster!
In this section you'll write your own quest, with puzzles, monsters, story and action!
The player attempts to solve a puzzle in a dark dungeon.
This chapter deals with creating a small, fully-featured game. By the end you'll have a full game with a quest, a dungeon, overworld map, twists and end boss.