In the previous article we used the How to Make an RPG game code to build a simple conversation engine like Never Winter Nights. The conversation we implemented was quite basic, in this article we'll extend the code to deal with more advanced features.
The previous conversation graph project ...Click to read full article.
In a previous article I looked at the Never Winter Nights conversation system and broke it down a little. In this article we'll implement a similar system using one of the How to Make an RPG examples projects as a base.
This a long and pretty technical article. Even ...!--> Click to read full article.
A major component of RPG games is talking to people, uncovering motives, accepting quests, learning secrets and talking your way out of tricky situations. But natural language is a hard problem. When making a game we need conversation to manageable and therefore we need some type of abstraction.
It's ...Click to read full article.
Hello! This is a blog post updating you on how the book, How to Make an RPG, is going. The How to Make an RPG bundle includes a C++ engine, a collection of game art, a series of examples and digital book to show, step by step, how to make ...Click to read full article.
The How to Make an RPG book uses Lua. Lua is a popular programming language that's used widely in the game industry. It's often embedded in a host program. For games the host program is the game engine, usually written in C++, then gameplay is controlled by Lua ...Click to read full article.